A downloadable game

Introduction and Aims

My next game is planned to be a real-time strategy game with maybe some Defender of the Crown bits thrown in. I want to make a top down battle game a bit like Stratego, only with freely moving pieces, and enemys bouncing off each other, until they are pulled back or are dead. The battles will play out a bit like Carthage, with the ability to drag and drop units around, and guide them with target paths.


Assets:


https://www.drivethrurpg.com/en/product/113814/map-of-arthur-s-britain


Development Log

The general idea behind this is an experiment in using arrays to take care of all of the units in the game. By copying all of the X and Y co-ordinates of all of the units into an array with each turn, it means I should be able to quickly look up every units position, and check for hit detection on each frame of movement, in a similar way to my Dizzy game. In practice, working with While Loops to procedurally handle everything in nice fast small routines is massively head mashing, given that the states of so many variables will be flying around all over the place on each turn, and it's so much easier to code in long-hand Ifs.

V0.01 - V0.08 - 14-18 Jan 2025 - Wrote most of the test code in long hand. Hit Detection moved to an Array. Limited success, as only the 1st ally and 1st enemy seem to detect each other. Units can be placed in formation, and will hunt for enemies and follow them. Bump routine needs to be re-written.

V0.08-V0.1B - 21-22 Jan - x3 friendly and 3 enemy units detecting and attacking each other. Stats bar started.

Updated 53 minutes ago
Published 3 days ago
StatusIn development
Authorlifeschool @ lemonamiga
GenreStrategy

Comments

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Nice

nice,

always for Amiga, I guess...