Battle Game dev log


I decided to base the battles upon real events in history, so first I need to write down the history, so that I can see the different battles in the game. So I decided to break off from the battle mode and concentrate on the story for a bit.

So far, I am less than half way through the story implementation.  I already spent most of a year (or two?) writing up a timeline of dark-age battles and history, which are summaries of each major event of that period. So all I need to do is import that text, and format it to the available line length I am working with, using this font. I know it is slightly hard to read, but I can maybe try different fonts later.

Each date also has programmable slots, to make things happen on the map, like changing flag colours and keeping track of moving armys.

Once the story is all done, then I can start to look at those battles, and the development of the town screens with the shops, and the Build Army screen - which is going to need plenty of mouse tracking instead of buttons, as I might need 24 buttons for the unit drag function, and any more will slow this down. It is already running at only two moves per second due to the way I wrote it so far, but the game may end up being slower?, unless I rewrite it to use brushes instead of buttons, and then this brings with it more issues, and the lack of a drag box to move units around.

So far, I am expecting this to be more of a full game then the other games I made, so it will take longer. I know all of my games are technically full and complete as they are only mini-games. But this one will take maybe a few sessions to complete it, so I feel it is more than just a quick game or prototype.  But who knowns. Perhaps we will know more by November time?

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