Arthur's Campaign Game (Amiga) now V2
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We have already reached our first milestone as we roll past month 1 with this game.
So far, the battle mode is working with x3 enemies and x3 friendlies, but the damage needs to be added based on HP, and a hit probability checker, also based on HP.
The Story mode is done enough to reach the first 5 of Arthur's battles, so just need to get the player ready for those battles somehow. The map is done, and the game now shows the battalions and also the units and HP, on the towns screen and the map screen.
The town screen has started, with 14 weapons added. Need to add a population available counter, so I can only recruit the people who are ready to fight in that town. Weapons prices and strengths done, and weapons appear depending on what is available in that town, and are programmable, with 3 simple numeric variables to control the 3 image panels and buy options per town. Need to move the price of each item to the top right corner.
Title screen started, which is temporary. The game is now split into separate 'Cards', which means they operate independently, with their own routines, and a shared global variables routine accessed by every card. So it should be a bit easier to keep track of everything. Doing everything on one card/screen is possible, but the routines get in the way of each other in the list, and it turns into an alphabetically sorted mess.
King Arthur's Campaign (Amiga)
WIP real-time battle game.
Status | In development |
Author | lifeschool @ lemonamiga |
Genre | Strategy |
More posts
- King Arthur's Campain (Amiga) - Alpha Demo Soon6 days ago
- Battle Game dev log24 days ago
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