King Arthur's Campain (Amiga) - Archery News

This week I took a break from ASCII Invaders, after I saw a video about archery on youtube by The History Squad. I cut two images from the video, near and far view of the targets, then some random movement as the bow is pulled back, and a moving set of three hit boxes.
After a round of arrows has been shot, depending on skill level, the game will add up your points and upgrade the archers skill level as necessary, creating less jitter and making targeting easier. There are 5 skill levels, with 5 being the best.
Most of the sound effects are in the game, but I need some kind of tournament banner and crowd noises for a tournament, and no idea how I'm going to implement this. I also need to figure out a way to include the screen jitter and some moving hit boxes within the raid mode, which is not so easy to retrofit this.
Get King Arthur's Campaign (Amiga)
King Arthur's Campaign (Amiga)
WIP real-time battle game.
Status | In development |
Author | lifeschool @ lemonamiga |
Genre | Strategy |
More posts
- x5 Attackers finally working in Raid mode.Mar 19, 2025
- King Arthur's Bugfix V0.3iFeb 28, 2025
- King Arthur's Campain (Amiga) - Alpha Demo V0.3 LaunchedFeb 27, 2025
- King Arthur's Campain (Amiga) - Alpha Demo SoonFeb 15, 2025
- Arthur's Campaign Game (Amiga) now V2Feb 04, 2025
- Battle Game dev logJan 28, 2025
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