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ASCII Bill Invaders (Amiga)
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Devlog
ASCII Bill Invaders (Amiga) - RC1 now out
October 24, 2025
by
lifeschool @ lemonamiga
2
So as you can see, ASCII Bill Invaders is now up to RC1. I spotted a few small bugs with it, like the player lives seems to be missing on the Workbench version of ASCII invaders. But I would say the p...
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ASCII Bill Invaders - progress report
September 24, 2025
by
lifeschool @ lemonamiga
3
Current Version in development is I8 ASCII Bill Invaders is still plodding on through towards Beta stage, although I keep adding stuff which then breaks the game in some way, or becomes impossible to...
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ASCII Bill Invaders V0.H8 - new skin!
August 27, 2025
by
lifeschool @ lemonamiga
3
Hello. Just a quick note to say Im still slowly progressing with this project. The initial code was all done way back at the start of this year, but since then I've added skins and backdrops to make t...
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ASCII Bill Invaders V0.G7 - ADF now up!
April 11, 2025
by
lifeschool @ lemonamiga
2
I've been working on the old ADF, and updated it with a hi-colour workbench. If you run an OCS/ECS machine on it, the workbench will be 16 colours. If you run it on an AGA machine, then Workbench will...
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ASCII Bill Invaders V0.G6 - new skin!
April 10, 2025
by
lifeschool @ lemonamiga
1
Today, or rather, tonight, I fixed the 64 colour enemies firing so that the battery acid drops in between the enemies. This makes it easier to avoid clashing with the enemy graphics, and pasting a cop...
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ASCII Bill Invaders (Amiga) - Beta 1 Demo
April 01, 2025
by
lifeschool @ lemonamiga
3
So here is a side project I've been working on. I wanted to get the framework of this game running in ASCII, and then add graphics later. I spent a few days with the code, and fixing most of the error...
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