ASCII Bill Invaders (Amiga)
A downloadable game
Published | 3 days ago |
Status | In development |
Author | lifeschool @ lemonamiga |
Download
Install instructions
Just load the game from the ADF for now. Maybe it works if you drag everything to a HDD??
Introduction and Aims
This is a side project I've been working on, perhaps developed for a mini-game idea for King Arthur's Campaign. The project started off as ASCII Invaders, as I make the framework for the final game, and then I'll add actual graphics later.
Requirements
1MB Chip Ram (+ 0.5MB Slow Ram?).
Any Amiga with Kickstart 3.0 or above
A joystick.
Features!
- 4 or 64 Colours
- Workbench (PAL) or FullScreen (PAL) modes
- Two EXEs to test (same game).
Bugs and Limits!
Fullscreen mode might not work with the main EXE (BillInvadeF7) so an alternative EXE (InvadeF7) has also been provided to test.
There is no audio in the game, or SFX.
Bill Mode is not in the game yet.
Bill Mode backdrop is only enabled on the menu.
The 64 Colour workbench mode will work if you have a workbench with 64 colours or more. But this ADF is NOT set up for 64 colours, so thats why you cant see them.
The 64 Colour game mode is NOT finished, so there are black areas on the screen.
Level 3 has not been tested yet.
The game may quit without warning.
There is No quit option or way to quit!
Development Log:
V0.A - 26 Mar 2025 - Initial trials with arrays to handle the data.
V0.B - 26 Mar - Alien array and draw done, some movement.
V0.C - 27 Mar - Menus and alien fire started.
V0.D-E - 27 Mar - Aliens now moving and firing. Player fire started.
V0.E2 - 28 Mar - Mother Ship started.
V0.F-F5 - 29 Mar - Debugging lives and deaths. Debug button added.
V0.F6-F7 - 30 Mar - Bugfix everything. 64 colour mode menus working.
Development log
- ASCII Bill Invaders (Amiga) - Beta 1 Demo3 days ago
Comments
Log in with itch.io to leave a comment.
very good