ASCII Bill Invaders (Amiga)
A downloadable game
Updated | 1 day ago |
Status | In development |
Author | lifeschool @ lemonamiga |
Download
Install instructions
Just load the game from the ADF for now. Maybe it works if you drag everything to a HDD?
Background
This was a side project I started for a mini-game idea for King Arthur's Campaign. The project started off as ASCII Invaders, but I added a Bill skin. Sadly, I had to break off the development because my mum passed away, and I made my Death and Funeral tool instead. In May, it was announced that the AmiGameJam 2025 would be for arcade games, but my game was started before the compo entry date, so at that point I gave up, and started on my Graphic Designer instead. In August, I went back to finish it off.
Story!
The evil Commodore empire has descended on the lonely moon of PCB, dropping lethal green battery acid wherever they go. If their logo ships touch the surface of PCB, everything will die and become corrupted. Only one man can save the universe as we know it. Amiga Bill steps in to his defence turret, which is shaped like his own head. He must destroy all of Commodore's Logos, before they descend. Watch out for the Imperial Kitchen ship, which awards extra points if you blow up mom's kitchen.
Requirements
1MB Chip Ram (+ 0.5MB Slow Ram?).
Any Amiga with Kickstart 3.0 or above
A joystick.
Features!
- 4 or 64 Colours
- Workbench (PAL) or FullScreen (PAL) modes
- Two EXEs to test (same game).
Bugs and Limits!
Fullscreen mode might not work with the main EXE (BillInvadeG7) so an alternative EXE (InvadeG7) has also been provided to test.
There is no audio in the game, or SFX.
The 64 Colour game mode is NOT finished, so there are black areas on the screen.
Level 3 has not been tested yet.
The game may quit without warning.
There is No quit option or way to quit!
Game seems broken in many places. :(
Development Log:
V0.A - 26 Mar 2025 - Initial trials with arrays to handle the data.
V0.B - 26 Mar - Alien array and draw done, some movement.
V0.C - 27 Mar - Menus and alien fire started.
V0.D-E - 27 Mar - Aliens now moving and firing. Player fire started.
V0.E2 - 28 Mar - Mother Ship started.
V0.F-F5 - 29 Mar - Debugging lives and deaths. Debug button added.
V0.F6-F7 - 30 Mar - Bugfix everything. 64 colour mode menus working.
V0.G1 - 6 Apr - Added all 55 enemy icons in 64 colour mode.
V0.G2 - 7 Apr - 64 colour enemy moving masks and kills working.
V0.G3 - 8 Apr - 64 colour bill ship working.
V0.G4 - 9 Apr - Started battery acid enemy fire in 64 colour.
V0.G5-6 - 10 Apr - Completed enemy fire and mother ship, new skin!
V0.G7 - 10 Apr - New 16 colour mode for ECS Workbenches. Demo G7
V0.G8 - 15 Apr - Bug fixed game over, solved a crashing bug.
V0.H-H2 - 23 Apr - Added a High Res Mode, 640 x 512, 256 Colours in AGA.
V0.H3-4 - 20 Aug 2025 - Tried to use the latest version but had to revert back to 0.G7 due to bugs, and rebuilt it. Added Quit options. Fixed a controller bug in 64 colour mode. Added player fire icon as a bottle of beer.
V0.H5 - 23 Aug 2025 - Player Movement, Menu and MotherShip bug fixing.
V0.H6 - 24 Aug 2025 - Player & mother ship now working with backdrops.
V0.H7 - 25 Aug 2025 - Menu fixes. Enemies working with the backdrop enabled.
V0.H8 - 27 Aug - Trying to implement 256 colour HD AGA mode again.
Development log
- ASCII Bill Invaders V0.H8 - new skin!1 day ago
- ASCII Bill Invaders V0.G7 - ADF now up!Apr 11, 2025
- ASCII Bill Invaders V0.G6 - new skin!Apr 10, 2025
- ASCII Bill Invaders (Amiga) - Beta 1 DemoApr 01, 2025
Comments
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great work and inspiration to start developing using CanDo again ;)
very good