A downloadable asset pack

Introduction

This is a disk of demonstrations of the CanDo software, with some code example scripts to play around with.

Loading and Using

If you have the full install of CanDo 3 on your hard drive, or if you boot into the Full version of the Crysis (Prototype).hdf, you can just pop the disk in to the disk drive, and run the demos from there by clicking the icons.

If you want to load these examples into the CanDo software itself, just put the disk in and select the demos to load from the demos folder. The demos are not 'compiled', and can be read by the software, as they are CanDo files. The scripts can be loaded or inserted into the Script Editor, and these were made during the making of my games, so they are all snippets from my projects.

Contents

Dans Examples
  • 1. Joystick Move Test - Use a joystick to move the item around the screen. Helped with Dizzy demo.
  • 2. Joystick Move Test HD - Move the item acround with the controller, in high res, with the blocks on screen mapped. Used with Beat Cancer.
  • 3. Joystick Move Twitch - Hold the controller in any direction to move the item. Helped with Dizzy demo.
  • 4. Picture Fade Test -Move the controller to switch the image palette day to night, instantly or with fade. Abandoned idea from Holiday. Helped with Monkey Eye demo.
  • 5. Joy 8-way Twitch - Feat. Dizzy. Similar to demo 3, but moves in 8 directions. Shows the room number for each tile, and places random dots in the rooms to collect for score. May be useful for a Pac-Man game?
  • 6. Fractal Leaf - The BASIC demo, converted to Cando.
  • 7. Fractal - A BASIC demo converted to Cando.
  • 8. Fractal HD - Same is 7, only in a high resultion. Note, the Super HD version is not on the disk.
  • 9. Mouse Position Detect - Move the mouse to track the pointer. Used with Monkey Eye and Crysis Prototype.
  • 10. Music Test - Click the buttons with the mouse to play some Mods. Used to test if certain types of Mods can be played with Cando. Used with Trans-Pennine game.
  • 11. Boing - An attempt at the original Amiga demo, which flickers quite badly.
  • 12. Boing 2 - Another different attempt at the same Boing Ball demo. Used to help create the bouncing logo intro on the Crysis Quick Menu tool.
  • 13. WBClock - WB Clock Tool. A simple attempt to have a Win10 style analogue clock on Workbench. Updates every 5 seconds. Used on the Crysis Win10 simulator screen, by clicking on the bottom-right digital clock. Click the clock to close it.
  • 14. 3D Test - Cube. A conversion of some BASIC code I found, to made a rotating 3D cube.
  • 15. 3D Test 2 - Spiderweb. A web which can be moved left/right, in/out with the buttons, or automatically blows in the wind (randomly moves) with the Auto function.
  • 16. Cycle Colours - Cycles just the red and yellow colours to create the illusion of flickering fire and lights. Used in the intro to Monkey Eye.
  • 17. Area Scroll Fall - An example of using area scroll to collapse an image.
  • 18. Area Scroll Random - Like 17, only using random grabs of the landscape, and moving them in a random direction, over a random duration.
  • 19. Timer Colour Bars 2 - Using the timer function to make a random colour bar appear, with minimal delay. An experiment to see if I could make colour bars like the C64 loading screens, but I could not get the effect I wanted, so made this demo instead.
  • 20. Lemon Intro - The Lemon Logo which scrolls itself from the middle of the screen, upwards. Used in HAMmurabi and Trans-Pennine games.

Other Decks

This folder contains some examples I found:

  • IFF Viewer
  • Sysinfo (very basic)
  • Text Editor
  • Graphics Editor (you cant quit this one!)
  • Palette Editor
  • Loading one deck from another.
  • Font Selector tool
  • Two-Panel Directory Tool (!)
  • Print, Speech, and Comm Decks
  • Calendar Diary 1, Calendar Diary 2 apps

Scripts

In here are just a bunch of scripts and code snippets I made. Some of them remind me how to perform certain functions, without having to look them up. These were all developed as part of making my games, so sometimes these code snippets wont work except in the context of that particular game, and might need other factors to make them useful.

These scripts are just Text files, so they can be read using any text viewer, ppmore, textra, multiview etc, or by using the Text editor app contained on this disk.

Stats

First demo created - 28 Sept 2023 (Move Test)
Last demo created - 15 Aug 2024 (Dizzy 8-way game)
Disk completed - 1 Sept 2024
Disk Released - 10 Nov 2024

Download

Download
DEMODECK.adf 880 kB

Development log

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