Ah, thats a shame. It was an incredible squeeze to put everything on the disk, and I had to delete almost all the unessential libraries. If you can install this somehow, and copy the libraries from my Holiday game, it should work. In the meantime, I'm up to V0.9, so not long now. I'll release the game as a .HDF so I can fit everything on.
You could consider Powerpacker or Crunchmania to compress your executable and/or data files. A good rule of thumb is; when you zip all your data and it is less than 880kb, you can most likely fit it on a single standard disk using the tools I mentioned. Sure, the decrunch will take a few seconds but on today's machines (accelerated or emulated), no one is likely to notice the difference.
So the final size is 2.6MB on disk, but I havent put back all the libraries yet, so lets say 3MB. I would be struggling to fit this on to a disk even with packers. So I'm going with the .LHA and .HDF route for now. Launch will be this week at some point.
Hi everyone. Here is another game I am making - yes, I really caught the bug! I know CanDo is very basic, but it fits with my very limited programming skills. The latest version is now here for you to test. The game is 95% complete, but there are maybe a few fixes to make (if you guys spot any bugs, let me know) and of course maybe music and sound effects. The V0.73 test is available as a HD ADF, so make sure to switch your emulator options to HD Floppy, and not DD floppy. The game itself could be compressed onto one floppy I guess. There is a HDD launcher on the disk. Just copy the contents over to your HDD and run it. You will find the game loads much faster!
-btw, you can't quit the Hitler (map?) scenario due to a bug.
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Nice game!
I've now released Beat Cancer V1.02. Please let me know all your comments. Maybe there are things I need to change? Is the game too easy??
Couldn't get it to work. Seems some libs are missing when I check SnoopDos for the files it is looking for.
Ah, thats a shame. It was an incredible squeeze to put everything on the disk, and I had to delete almost all the unessential libraries. If you can install this somehow, and copy the libraries from my Holiday game, it should work.
In the meantime, I'm up to V0.9, so not long now. I'll release the game as a .HDF so I can fit everything on.
You could consider Powerpacker or Crunchmania to compress your executable and/or data files. A good rule of thumb is; when you zip all your data and it is less than 880kb, you can most likely fit it on a single standard disk using the tools I mentioned. Sure, the decrunch will take a few seconds but on today's machines (accelerated or emulated), no one is likely to notice the difference.
So the final size is 2.6MB on disk, but I havent put back all the libraries yet, so lets say 3MB. I would be struggling to fit this on to a disk even with packers. So I'm going with the .LHA and .HDF route for now. Launch will be this week at some point.
Hi everyone. Here is another game I am making - yes, I really caught the bug! I know CanDo is very basic, but it fits with my very limited programming skills.
The latest version is now here for you to test. The game is 95% complete, but there are maybe a few fixes to make (if you guys spot any bugs, let me know) and of course maybe music and sound effects.
The V0.73 test is available as a HD ADF, so make sure to switch your emulator options to HD Floppy, and not DD floppy. The game itself could be compressed onto one floppy I guess. There is a HDD launcher on the disk. Just copy the contents over to your HDD and run it. You will find the game loads much faster!
-btw, you can't quit the Hitler (map?) scenario due to a bug.